League of Legends is still thriving in the gaming community and here are all the latest details around the new patch update (11.11) which has arrived today.

Known as LOL, this popular game was released back in 2009 and is a great multiplayer online battle arena video game; developers Riot Games could not be happier with its success.

With League of Legends being an online multiplayer game, there are always changes and updates needed to sort out bugs and edit how weak or strong certain things in the game are.

Here is everything you need to know about the latest League of Legends patch update 11.10:

When is the League of Legends 11.11 Release Date?

The 11.11 patch has arrived today on Wednesday, 26th May 2021 and will be available for all players at these times:

  • 3PM PT (NA Servers)
  • 5AM GMT (EUW Servers)
  • 3AM CET (EUNE Servers)

League of legends 11.11 File Size

For now we do not know the File Size of the download for the update, but we will update this page when we find out.

League of Legends fan art

League of Legends 11.11 Patch Notes

Champion Changes

Azir (Buff)
Q mana cost decreased to 55 from 70

Elise (Nerf)
Spider form Auto Attack AP ratio decreased to 20% from 30%

Ezreal (Buff)
Health regen per level increased to 0.65 from 0.55
Base armor increased to 24 from 22

Graves (Buff)
AD per level increased to 4 from 3

Hecarim (Buff)
Q bonus AD ratio increased to 75% from 70
E min bAD ratio increaed to 55% from 50%
E max bAD ratio increased to 110% from 100%

Lee Sin (Nerf)
E cooldown increased to 9 seconds from 8

Leona (Nerf)
W damage decreased to 50-190 from 60-200

Master Yi (Changed)
Alpha Strike (Q)
Ability’s damage Attack Damage ratio decreased to 90% from 100%
Ratio of Critical Attack Damage decreased to 54% from 60%

Wuju Style (E):
Base amount of true damage dealt increased to 30/40/50/60/70 from 20/30/40/50/60

Morgana (Nerf)
W monster damage bonus decreased to 155% from 185%

Nautilus (Changed)
Riptide (E) – This ability deals 200% to jungle monsters

Qiyana (Nerf)
W movement speed decreased to 3-11% from 5-13%

Rumble (Nerf)
P Monster On-Hit damage cap decreased to 80 from 120

Ryze (Buff)
HP per level increased to 110 from 98

Senna (Changed)
Frostfire Gauntlet (Changed)
Ranged Slow decreased to 12.5% (+2% per 1000 HP) from 25% (+4% per 1000 HP)
Ranged cooldown increased to 6 seconds from 4
Changes extended to Rimforged Grasp (Ornn Upgrade)
Health per level increased to 82 from 75

Absolution (P)
Range increased per 20 Mist to 20 from 25

Piercing Darkness (Q)
Healing now scales with 160% Lethality

Curse of the Black Mist (E)
Bonus Move Speed changed to 20% (+0.05% Ability Power) from just 20%
Dawning Shadow (R)
Physical Damage AP Ratio increased to 70% from 50%

Seraphine (Buff)
W Self shield increased to 75-225 from 75-150
W ally shield increased to 50-150 from 50-100

Shaco (Nerf)
W damage per hit AP ratio decreased to 9% from 10%
E AP ratio decreased to 50% from 55%

Singed (Buff)
E cooldown decreased to 10-8 seconds from 10

Teemo (Buff)
W cooldown decreased to 14 seconds from 17

Urgot (Nerf)
W AD ratio decreased to 20-34% from 20-36%

Item Changes

Black Cleaver (Buff)
Carve shred is now 4.5% per stack up to 27% (was 4% per stack up to 24% )

Divine Sunderer (Buff)
Spellblade max health damage increased to 12% from 10%

Frozen Heart
Attack speed slow increased to 20% (was 15%)
Rock Solid increased to 10 + 0.35% of maximum health from 0.5% of maximum health

Moonstone Renewer
Heal and shield power per stack is now 6% (max 30%) was 4% (max 20%)

Randuin’s Omen
Rock Solid increased to 5 + 0.35% of maximum health from 0.5% of maximum health

Serpents Fang (Buff)
Ranged shield reduction increased to 35% from 25%
Staff of Flowing Water (Buff)
Rapids – AP granted 25-45 from 20-40

Wardstone (Buff)
Stirring Wardstone (Tier 1)

Watchful Wardstone (Tier 2)
Cost – 1100
Health – 150
Ability Haste – 10
Passive – Arcane Cache (holds up to 3 Control Wards)
[Removed] Increase the max number of Stealth/Control Wards you can place by 1
[New] Upon reaching level 13 and completing the Support Quest, transforms into Vigilant Wardstone

Vigilant Wardstone (Tier 3)
[New] No longer a buyable upgrade. Automatically upgrades from Watchful Wardstone
Health – 150
Ability Haste – 15
Passive – Passive Arcane Cache (holds up to 3 Control Wards)
[New] Passive – Blessing of Ixtal – Increase your ability power, ability haste, bonus attack damage and bonus health by 12%

Warmog’s Armor
Health Requirement is now 1100 bonus health from 3000 maximum health

System Changes

Buiscuit Delivery Rune (Nerf)
Sellback Gold reduced to 5 (was 30)

Hail Blades (Nerf)
Cooldown increased to 12 seconds (from 8)

Bramble Vest
Armor reduced to 30 (was 35)
Thorns changed to 3 magic damage from 3 +10% Armor magic damage

New Skins

  • Project Sylas (Presitge Edition) – 2000 RP
  • Project Mordekaiser – 1820 RP
  • Project Renekton – 1820 RP
  • Project Sejuani – 1350 R
  • Project Senna – 1350 RP
  • Project Sylas – 1350RP

Other Updates

Tank Legendary Item Options- both reducing the near mandatory status of Thornmail but also boosting a bunch of underused items like Frozen Heart and Warmogs.

Reducing Systemic Mobility- A new project that we’re ramping up. This is going to be both addressing major mobility outliers that go too far breaking intended weaknesses (like Strikebreaker) and trimming lots of small movement speed creep across items and runes. These aren’t meant to be nerfs, but we want to see the systems changes play out first.

Tahm Kench- Still in the works, art and final tuning are progressing nicely
Top agency and split pushing – Continuing the work to increase top lane agency and the viability of split pushing. Currently we have a split push focused fighter item, a split push focused tank item, and some adjustments to outer turrets to make them a bit more valuable.

Sona- Design direction of the Sona changes is locked, but we won’t get her art done until after Tahm Kench is done.

Defensive Enchanter Legendary– This is still in the works, and we have some designs that are trending well, but it’s behind these other projects in our priority queue so don’t expect it in a patch soon.

New League of Legends Event (Project: Bastion Event)

LoL are bringing a big event to the game called The Project: Bastion Event and it starts on the 27th May and runs until the 28th June.

The theme sees the Project alternate skin line take centre stage: “The battling factions players have met in the past must now band together against a new threat activated by the mysterious Program virus.”

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